#include "plane.h" float PLANE_VERTICES[3 * PLANE_VERTEX_COUNT] = { -0.718641, -0.718641, 3.00000, -0.718641, 0.718641, 4.00000, 0.718641, 0.718641, 4.00000, 0.718641, -0.718641, 3.00000, -0.718641, -0.718641, -4.00000, -0.718641, 0.718641, -3.00000, 0.718641, 0.718641, -3.00000, 0.718641, -0.718641, -4.00000, -8.40000e-2, -1.00000, 5.00000, 8.40000e-2, -1.00000, 5.00000, -1.00000, 1.00000, -5.00000, 1.00000, 1.00000, -5.00000, -5.96868, 0.770074, -3.50000, 5.96868, 0.770074, -3.50000, -1.00000, 0.178885, 3.58944, -1.00000, -0.178885, 3.41056, 1.00000, -0.178885, 3.41056, 1.00000, 0.178885, 3.58944, -1.00000, 0.178885, -3.41056, -1.00000, -0.178885, -3.58944, 1.00000, -0.178885, -3.58944, 1.00000, 0.178885, -3.41056, 1.00000, 1.37088, -5.00000, -1.00000, 1.37088, -5.00000, -3.00000, 1.37088, -5.00000, -3.00000, 1.00000, -5.00000, 3.00000, 1.37088, -5.00000, 3.00000, 1.00000, -5.00000, -4.72651, 4.47214e-2, -3.47764, -4.72651, 4.47214e-2, -1.72764, -4.72651, -4.47214e-2, -1.77236, -4.72651, -4.47214e-2, -3.52236, 4.72651, -4.47214e-2, -3.52236, 4.72651, -4.47214e-2, -1.77236, 4.72651, 4.47214e-2, -1.72764, 4.72651, 4.47214e-2, -3.47764, }; unsigned PLANE_INDICES[PLANE_INDEX_COUNT] = { 0, 3, 9, 0, 4, 7, 0, 15, 19, 1, 8, 9, 2, 6, 5, 2, 17, 21, 5, 1, 2, 5, 6, 22, 5, 18, 14, 6, 26, 22, 6, 27, 26, 7, 3, 0, 7, 4, 10, 7, 20, 16, 8, 1, 14, 9, 2, 1, 9, 3, 16, 9, 8, 0, 10, 4, 19, 10, 5, 25, 10, 11, 7, 10, 19, 18, 10, 23, 22, 10, 25, 24, 11, 6, 21, 11, 21, 20, 14, 1, 5, 14, 15, 8, 14, 18, 28, 14, 29, 30, 15, 0, 8, 16, 3, 7, 16, 17, 9, 16, 20, 32, 16, 33, 34, 17, 2, 9, 18, 5, 10, 19, 4, 0, 19, 15, 30, 19, 31, 28, 20, 7, 11, 21, 6, 2, 21, 17, 34, 21, 35, 32, 22, 11, 10, 22, 23, 5, 22, 26, 27, 23, 24, 5, 24, 23, 10, 24, 25, 5, 27, 6, 11, 27, 11, 22, 28, 12, 29, 28, 18, 19, 28, 29, 14, 29, 12, 30, 30, 15, 14, 30, 31, 19, 31, 12, 28, 31, 30, 12, 32, 13, 33, 32, 20, 21, 32, 33, 16, 33, 13, 34, 34, 17, 16, 34, 35, 21, 35, 13, 32, 35, 34, 13, };